block_setpoint_generator_1d.test.ctrl 2.03 KB
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frequency 10

blocks {
	{ "setpoint_generator_1d", "spg", "spg", "na" }

	{ "test_input_bool",  "reset"   }
	{ "test_input_float", "reset_x" }

	{ "test_output_float", "setpoint" }
	{ "test_output_float", "x"        }
	{ "test_output_float", "v"        }

	{ "test_command", "command" }
}

links {
	{ "reset",   "value", "spg", "reset",   true }
	{ "reset_x", "value", "spg", "reset_x", true }
	
	{ "spg", "x", "x", "value", true }
	{ "spg", "v", "v", "value", true }
	{ "spg", "setpoint", "setpoint", "value", true }
}

set SETPOINT		4
set SPEED		5
set SETPOINT_TIME 	6

params {
	{ "spg", "min_x", (float) -100.0 }
	{ "spg", "max_x", (float)  200.0 }
	{ "spg", "max_v", (float)  20.0  }

	{ "command", "command", "spg", $[SETPOINT_TIME], 123,   80.0, 0, 500000000 }
	{ "command", "command", "spg", $[SETPOINT],      124, -110.0 }
	{ "command", "command", "spg", $[SETPOINT],      125,  300.0 }
	{ "command", "command", "spg", $[SETPOINT],      126,   61.0 }
	{ "command", "command", "spg", $[SPEED],         200,   11.0 }
	{ "command", "command", "spg", $[SETPOINT_TIME], 127,  -95.0, 1, 100000000 }
	{ "command", "command", "spg", $[SPEED],         201,  -33.0 }

	{ "reset",   "value", 12, 
		(int)   { true, false, false, false, false, false, false, false, false, false, 
		          true, false	} }
	{ "reset_x", "value", 11, 
		(float) { 50.0, 33.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
		         -94.0  } }
	
	{ "setpoint", "value", 10,
		(float) { 50.0, 56.0, 62.0, 68.0, 74.0, 80.0, -100.0, 200.0, 61.0, 62.1 },
		(float) {  0.0,  0.0, 0.0, 0.0, 0.0,  0.0, 0.0, 0.0, 0.0, 0.0  }
	}
	{ "x", "value", 20,
		(float) { 50.0, 52.0, 54.0, 56.0, 58.0, 60.0, 58.0, 60.0, 61.0, 62.1,
		         -94.0,-95.0,-97.0,-99.0,-100.0, -100.0, -100.0, -100.0, -100.0, -100.0},
		(float) {  0.0,  0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ,
		           0.0,  0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0   }
	}
	{ "v", "value", 10,
		(float) {  0.0, 20.0, 20.0, 20.0, 20.0, 20.0, -20.0, 20.0, 0.0, 11.0 },
		(float) {  0.0,  0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0  }
	}

}